Thursday, 16 June 2011

THQ - Warhammer 40k Kill Team


Released July 2011 .
My duties on this project included -

Creating Environment Art from provided concept images.
Prototyping and implementing Lighting System using Mental Ray.
Creating Havok animations.
Creating Havok destroyable objects.
Creating Particle systems.
Gameplay scripting.
Creating Benchmark assets/lighting for outsourcing companies.
Integrating outsourcing assets into game.



Below - From concept to game..


Art supplied by concept team
My completed 3ds Max Model
Wireframe
Final model in game
Walkway I created to help define the visual style for part of the game.
Tileable Ork corridor- in game screenshot
Tileable Ork corridor - 3ds max screenshot