Thursday, 2 August 2018

Game Environment/Props - "Outpost"


A small personal project to practice PBR workflow. Starting with a low poly mesh from Max into Zbrush. Baked and textured in Substance Painter. Imported into Unreal Engine 4 for presentation video and screenshots. Composed the soundtrack and added sound fx. Final edit in Premiere.
This piece was originally inspired by this Warcraft style concept I came across online -
https://www.pinterest.co.uk/pin/518688082060247918/






Stylized Wood Floor - Substance Designer